Steer (left and right), Shoot item forward/backward (up and down) If they get hit by an item, they lose some of their coins. In coin Runners, players pick up as many coins as possible. If you run out of Balloons, your score gets halved. Balloon Battle requires players to hit each other with items to pop their Balloons. There are 2 types of Battle Modes: Coin Runners and Balloon Battle. This mode is only available in Multiplayer in Mario Kart 7. You can also pick any track to race on, rather than only a whole cup. VS Mode allows players to race, but with their own custom rule sets set such as changing which items appear, or modifying the difficulty. It is not possible to play this mode with more than one player. Time rial allow players to race for the best time possible, either on their own or against a ghost. Grand Prix Points System: Finishing Places Below is a table showing the amount of points garnered for coming in a certain place in a race. At the end of the cup, the points are cumulatively tallied, and whichever racer has the most, second most, and third most points wins a gold, silver, or bronze trophy, respectively. After each individual race, the place in which the racer comes is translated into a number of points to go to the racer's total. Each cup contains four courses that are played in order. In Grand Prix, the player selects an Engine Class and a cup to race. The POW Block and the Thunder Cloud from Mario Kart Wii are also absent.Speaking of another item that didn't appear in this game, the Mega Mushroom from Mario Kart Wii was also going to appear in this game.The Fake Item Box from previous installments is absent, but was initially planned.In fact, only 11 out of 24 characters (not counting Miis) from the previous installment, Mario Kart Wii, returned in this game.Speaking of not being included, Toadette was another character who was originally planned to appear but wasn't included as a playable character either.However, he was planned to appear beforehand. Waluigi was not included as a playable character, but his course from Mario Kart DS is featured as a Retro Track.The single-player VS Race is removed for unknown reasons, an omission that many fans feel reduces the game's replay potential.The race is back to eight racers due to space limitations.Bikes are not usable in this game due to system limitations and complaints that they were overpowered compared to Karts due to wheelies.Tricks return from Mario Kart Wii, as well as the character and item icons and results music.The Spiny Shell returns to its wingless form, just like its first two appearances.The Super Mini-Turbo returns from Mario Kart Wii, which is done by drifting until the sparks turn orange and gets a more powerful boost.However, players can only collect a maximum of 10 at a time. Coins return in Racing mode after an absence since Mario Kart: Super Circuit.(* Exclusive to this game) Returning Features Metal Mario, Wiggler, Shy Guy, Honey Queen*, and Lakitu are now playable (Shy Guy was actually playable in Mario Kart DS, but only in Download Play).The race timer is now exclusive to Time Trials.You can race in a first-person perspective*.Anyone who is in 4th place or lower receives an extra point.You can drive underwater in most tracks (for example, you will drown in Daisy Hills, but not in Cheep Cheep Lagoon).The glider makes you glide through the air for a certain amount of time.
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